abstract class GuildRouter[Event, Inner] extends AbstractBehavior[Command[Event, Inner]]
Abstract Value Members
- abstract def handleThroughMessage(a: Event): Unit
Concrete Value Members
- final def !=(arg0: Any): Boolean
- final def ##: Int
- final def ==(arg0: Any): Boolean
- final def asInstanceOf[T0]: T0
- def clone(): AnyRef
- val context: ActorContext[Command[Event, Inner]]
- final def eq(arg0: AnyRef): Boolean
- def equals(arg0: AnyRef): Boolean
- final def getClass(): Class[_ <: AnyRef]
- def getGuild(guildId: GuildId): ActorRef[Inner]
- val handlers: HashMap[GuildId, ActorRef[Inner]]
- def hashCode(): Int
- final def isInstanceOf[T0]: Boolean
- var isShuttingDown: Boolean
- val log: Logger
- final def narrow[U <: Command[Event, Inner]]: Behavior[U]
- final def ne(arg0: AnyRef): Boolean
- final def notify(): Unit
- final def notifyAll(): Unit
- def onMessage(msg: Command[Event, Inner]): Behavior[Command[Event, Inner]]
- def onSignal: PartialFunction[Signal, Behavior[Command[Event, Inner]]]
- final def receive(ctx: TypedActorContext[Command[Event, Inner]], msg: Command[Event, Inner]): Behavior[Command[Event, Inner]]
- final def receiveSignal(ctx: TypedActorContext[Command[Event, Inner]], msg: Signal): Behavior[Command[Event, Inner]]
- def sendToAll[A](msg: A, handle: (ActorRef[Inner], A) => Unit): Unit
- def sendToGuild[A](guildId: GuildId, msg: A, handle: (ActorRef[Inner], A) => Unit): Unit
- def sendToNotGuild[A](msg: A, handle: (ActorRef[Inner], A) => Unit): Unit
- def stopHandler(guildId: GuildId): Unit
- final def synchronized[T0](arg0: => T0): T0
- def toString(): String
- final def wait(arg0: Long, arg1: Int): Unit
- final def wait(arg0: Long): Unit
- final def wait(): Unit
Deprecated Value Members
- def finalize(): Unit
Value Members
- val context: ActorContext[Command[Event, Inner]]
- def onSignal: PartialFunction[Signal, Behavior[Command[Event, Inner]]]
- final def receive(ctx: TypedActorContext[Command[Event, Inner]], msg: Command[Event, Inner]): Behavior[Command[Event, Inner]]
- final def receiveSignal(ctx: TypedActorContext[Command[Event, Inner]], msg: Signal): Behavior[Command[Event, Inner]]
Inherited from Any
Value Members
- final def asInstanceOf[T0]: T0
- final def isInstanceOf[T0]: Boolean
Ungrouped
- abstract def handleThroughMessage(a: Event): Unit
- final def !=(arg0: Any): Boolean
- final def ##: Int
- final def ==(arg0: Any): Boolean
- final def asInstanceOf[T0]: T0
- def clone(): AnyRef
- val context: ActorContext[Command[Event, Inner]]
- final def eq(arg0: AnyRef): Boolean
- def equals(arg0: AnyRef): Boolean
- final def getClass(): Class[_ <: AnyRef]
- def getGuild(guildId: GuildId): ActorRef[Inner]
- val handlers: HashMap[GuildId, ActorRef[Inner]]
- def hashCode(): Int
- final def isInstanceOf[T0]: Boolean
- var isShuttingDown: Boolean
- val log: Logger
- final def narrow[U <: Command[Event, Inner]]: Behavior[U]
- final def ne(arg0: AnyRef): Boolean
- final def notify(): Unit
- final def notifyAll(): Unit
- def onMessage(msg: Command[Event, Inner]): Behavior[Command[Event, Inner]]
- def onSignal: PartialFunction[Signal, Behavior[Command[Event, Inner]]]
- final def receive(ctx: TypedActorContext[Command[Event, Inner]], msg: Command[Event, Inner]): Behavior[Command[Event, Inner]]
- final def receiveSignal(ctx: TypedActorContext[Command[Event, Inner]], msg: Signal): Behavior[Command[Event, Inner]]
- def sendToAll[A](msg: A, handle: (ActorRef[Inner], A) => Unit): Unit
- def sendToGuild[A](guildId: GuildId, msg: A, handle: (ActorRef[Inner], A) => Unit): Unit
- def sendToNotGuild[A](msg: A, handle: (ActorRef[Inner], A) => Unit): Unit
- def stopHandler(guildId: GuildId): Unit
- final def synchronized[T0](arg0: => T0): T0
- def toString(): String
- final def wait(arg0: Long, arg1: Int): Unit
- final def wait(arg0: Long): Unit
- final def wait(): Unit
- def finalize(): Unit